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    Bind Levels

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    Shippuu
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    Bind Levels

    Post by Shippuu on Sun May 29, 2016 3:21 pm

    It's commonly asked about how binding works, or how many bind levels an item will have, etc. To hopefully forever end this issue, here is a comprehensive explanation of the bind level system.

    The Basics


    Trade States


    It is first important to understand the possible states of an item, though going into detail about these states is beyond the scope of this thread.

    Here is a list of every possible general state an item can have:

    • 1. "Can use all forms of trade" (no restrictions)
    • 2. Can be mailed, or shared storage, or MP, or within account, or some combination of these.
    • 3. "This item is bound to the character. (Bind Level : #)"
    • 4. "This item is bound to this character." OR "This item cannot be traded."

    For our purposes, we are only looking at states 1 and 3 in this thread. State 3 items are state 1 equipment items that have become bound. Any state 2 item that binds will enter state 4 immediately, so bind levels do not apply to them.

    What makes an item bind?


    To quickly cover the non-equipment items, these scenarios cause a material to bind to you in state 4:

    • Purchasing a material off the Marketplace (Dye Ampoules do not class as materials, and do not bind).
    • Receiving a Lv.90 composite material or skill awakening material via the Marketplace, Mailbox, Shared Storage, or Guild Storage. Even within your own account.
    • Purchasing the material from the Supply Shop with seals.
    • Being sent any item via Mailbox by a Nexon GM, even if it is equipment. (Any type of event prize or compensation). EXCEPTION: Mailed items that bind as state 2 will usually remain state 2.

    Binding Mechanics


    Needless to say, equipment has its own entirely different set of rules. Aside from the Kitty Necklaces and Kitty Brooches, equipment will not bind under any conditions until certain criteria are met. The Kitty necklaces bind as state 4 the first time they are moved to another character, by any means, in exactly the same way as composite and awakening materials do.

    Without getting into numbers yet, here is a list for reference of every criteria that can cause an item to bind:

    • The item has an enhancement level of 9 or higher.
    • The item has a rank 9, rank 8, or rank 7 enchant on it.
    • The item has a quality rating of 5 stars. EXCEPTION: If you obtain a drop of a 5* item, such as 5* Madness, they will not bind to you.
    • The item has been visually fused to another item.
    • Some events give you equipment that binds to you, even without meeting any of these criteria. These items will not rebind once unbound, until they meet one of the above criteria.
    • Socketing a gem into a Bracelet.

    If an item meets any of these criteria, it will be bound to you immediately. An unbound item that still meets any of these criteria will bind to the receiving character, nomatter how the item was sent. Even within the same account.

    Each time you unbind an item, the "remaining unbind count" decreases by 1. This number starts at 3 for items that can be unbound (state 1 and 3 equipment ONLY).

    When the remaining unbind count is at 1, the item is said to be on its last unbind. Once it's unbound again, the unbind text will change to say "This item can no longer be unbound." Whoever next receives the item will have it forever.

    There are such items as "Additional Unbinding Coupons" that increase the remaining unbind count of an item by 1, but you CANNOT use them on items that state that they can no longer be bound. Additionally, you cannot raise the remaining unbind count of an item to higher than 3. These coupons only come from events, and you only have a limited amount of time to use them once you obtain them. Do not ever make gear plans or trading plans based on "restoring" unbinds, as these coupons are extremely rare.

    Bind Levels


    You might wonder, "What determines the Bind Level of an item? Is it random?" There is actually a rigid system in place that calculates the Bind Level of an item, and it is also actually quite simple to understand, once you know how it counts.

    First, every item has a "base" Bind Level, let's say. This base value determines the lowest Bind Level the item can have, and is the starting number for counting the end Bind Level of an item. It is determined completely by the level requirement of the item, and nothing else. These base Bind Levels are as follows:

    NOTE: I'm not actually yet 100% sure on the sub-60 numbers, please help me confirm these!

    • Level 1-49: Bind Level 2
    • Level 50 to 69: Bind Level 3
    • Level 70 and up: Bind Level 5

    So now you have your starting point, and that was actually the hardest step of this process. Congrats, you made it this far! For the next step, let's take another look at most of the list from above, of the criteria that make an item bind:

    • The item has an enhancement level of 9 or higher.
    • The item has a rank 9, rank 8, or rank 7 enchant on it.
    • The item has a quality rating of 5 stars.
    • The item has been visually fused to another item.

    For each criteria that your item meets on this list, add 1 to the base Bind Level. If the item has two ES within these criteria, such as Righteous Judgment, add 1 for each ES.

    There are just two odd cases to mention here:
    Inserting gems into Bracelets does cause them to bind, but does not actually affect the Bind Level. In the opposite way, +14 enhancement adds one additional Bind Level to items, so if the item is +14 or +15, add an additional 1 to the total.

    ...And with that, you now know all there is to know about Bind Level calculation!

    Event Items


    As mentioned above in the list of criteria for an item binding, one of them was that event given items can be bound without meeting any usual criteria. These items have a Bind Level exactly identical to their base Bind Level. Once you unbind them, they will not bind again until they meet a normal bind criteria, such as having an r9 or higher enchant.

    The Heart Antenna Headbands from a previous event are a good historical case of this. They are level 1, and were received bound in state 3. They had 3 unbinds remaining, and a Bind Level of 2. You could unbind them, reducing their count to 2, and sell them over the MP or send them to an alt, however you wanted to get rid of them. Whoever next received them would receive them tradable in state 1, with 2 unbinds remaining. They would not bind.

    An Example of Bind Level Counting


    Let's say you have a +15 4* Righteous Judgment Terminus Sentinel Scythe. It is fused to a Regina Scythe visually. What Bind Level will it have, without looking at the tooltip?

    Starting with the base Bind Level, we can see the item is Level 70 or higher, so we start with 5.

    It is enchanted with Righteous, an r7, so we add 1. 5 + 1 = 6
    It is enchanted with Judgment, an r7, so we add 1. 6 + 1 = 7
    It is 4*, so the quality does not affect its bind level.
    It is fused to another weapon, so we add 1. 7 + 1 = 8
    It is enhanced past 8, so we add 1. 8 + 1 = 9
    It is enhanced past 14, so we add 1. 9 + 1 = 10

    It will be Bind Level 10. Be aware that Bind Level does not cap, so if the scythe was 5*, it actually could achieve Bind Level 11. There is no known maximum yet.




    Did I miss any aspects of the binding system that you would like me to cover, or did I not properly explain anything? If so, leave a post here and I will reply.
    LookAtMyDPS
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    Re: Bind Levels

    Post by LookAtMyDPS on Sun Aug 07, 2016 9:48 pm

    I'm unsure about the details at this point but I just wanted to make a mention of this.

    The Succubus Wing Jacket (Gift) that came from the Succubus Queen event boxes had a This item can be traded / This item can no longer be unbound state. When traded, it became permabound to the receiving character.


    Last edited by LookAtMyDPS on Sun Aug 07, 2016 9:58 pm; edited 1 time in total (Reason for editing : Clarification)
    Shippuu
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    Re: Bind Levels

    Post by Shippuu on Mon Aug 08, 2016 2:03 pm

    LookAtMyDPS wrote:I'm unsure about the details at this point but I just wanted to make a mention of this.

    The Succubus Wing Jacket (Gift) that came from the Succubus Queen event boxes had a This item can be traded / This item can no longer be unbound state. When traded, it became permabound to the receiving character.

    Was it five star? That's definitely unusual if it wasn't.
    LookAtMyDPS
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    Re: Bind Levels

    Post by LookAtMyDPS on Mon Aug 08, 2016 11:08 pm

    Shippuu wrote:
    LookAtMyDPS wrote:I'm unsure about the details at this point but I just wanted to make a mention of this.

    The Succubus Wing Jacket (Gift) that came from the Succubus Queen event boxes had a This item can be traded / This item can no longer be unbound state. When traded, it became permabound to the receiving character.

    Was it five star? That's definitely unusual if it wasn't.
    Nope, they're 2*. I moved it to another character because I suspected it *may* bind, and sure enough it did. I had to premium fuse it to sell it after.
    Shippuu
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    Re: Bind Levels

    Post by Shippuu on Tue Aug 09, 2016 10:03 am

    Do you happen to have any images of one of those? It specifically needs to be one that came from a Lucky Ice Cube.
    LookAtMyDPS
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    Re: Bind Levels

    Post by LookAtMyDPS on Wed Aug 10, 2016 8:25 am

    Shippuu wrote:Do you happen to have any images of one of those? It specifically needs to be one that came from a Lucky Ice Cube.
    Pretty sure I didn't take a screenshot. They didn't come from Lucky Ice Cubes, they came from the boxes mentioned here: http://vindictus.nexon.net/news/1295/bow-before-the-succubus-queen , which had a chance for a dragonscale inner armor pass, Enthusiastic, etc.
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    Re: Bind Levels

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