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    Patch Updates: Last Patch - July 26th

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    Shippuu
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    Patch Updates: Last Patch - July 26th

    Post by Shippuu on Mon Jun 20, 2016 4:28 am

    Patches are smaller, less significant updates to the site, that don't warrant the fanfare and detail that full on updates receive. They are every bit as important though, as most patches are bug fixes. Updates bring cool features, and patches bring increased stability; both are vital.

    This thread will be my archive for all patches to Vindictus Manual, and the changes brought with each. The thread title will update each time the site receives a patch, so that you know at a glance whether or not there have been any changes.

    Latest Patch


    October 15


    Armory

    * Fixed an issue with loading profiles, where the Modifiers tab did not fully update your set ranks when you loaded a new profile. The value used in calculation was updating as intended, but the display value for the drop down list was not changing. This has now been corrected.

    Older Patches


    July 26:

    July 26


    Vindictus Manual (Core Data)

    * Corrected the Silent Quemielle set to have its new INT version stats.
    * Added the Sacred weapons, boots, and gloves, from winning PVP Tournaments.

    Vindictus Manual (Core Code)

    * Fixed a calculation issue involving Stone Skin with extremely low DEF items. The effect of Stone Skin was being applied twice to these.
    * Implemented a new pair of flags to item data, to denote items that cannot be modified in any way (such as the Sacred equipment, and the 5th Anniversary +15s), and another flag to automatically apply settings such as an enchantment or enhancement to items (such as on the 5th Anniversary +15s).

    Armory

    * Fixed an issue with the "Open Link" and "Load" functionality of the Share Link Window. It will now function as was intended. Note that the link given still must be an unshortened Armory URL.

    July 25:

    July 25


    Vindictus Manual (Core Code)

    * "Mid Grade/Min Rolls" and "Mid Grade/Max Rolls" have been removed from the Lv.90 gear Presets menu.
    * "Mid Grade/Good Rolls" has been added to the Lv.90 gear Presets menu. Like "Top Grade/Max Rolls", it uses standard rolls that are commonly found on mats on the MP.
    * "Top Grade/Good Rolls" was slightly edited, to use lower rolls on Keen Legendary Shards (28/29 instead of 29/30), and lower rolls on Smooth Legendary Shards (down from 706 DEF to 676).
    * A bug was fixed for "Top Grade/Good Rolls" that caused it to use ridiculously high rolls for Solid Legendary Shards.
    * Another bug was fixed for "Top Grade/Good Rolls" that caused Damage Reflect to be applied when selecting it. Damage Reflect requires the item to have perfect rolls to even begin adding it, so this was erroneous.
    * "Top Grade/Max Rolls" no longer includes ATT Limit Release and Damage Reflect. Due to their extraordinary cost, it did not make sense to place them in this category, as Max Rolls becomes easily attainable with the Smash: Part 1 update.
    * A new Preset, "Super Max Rolls" has been added. Ontop of having max material rolls, this also applies max Damage Reflect and max ATT Limit Release.

    Item Compare

    * Fixed an issue where the newer Preview Window code was causing display issues with the older Item Compare code. Quality was always visually displaying five stars. Item Compare now uses the newer tooltips and stat calculation for those tooltips.
    * Fixed an issue where PVP values would display as NaN.
    * Item Compare now uses the newer Enhance function for determining enhancement bonuses.
    * Item tooltips and Item Compare listings may disagree on the stats of an item by one point. This is due to the older rounding errors still being present in Item Compare itself. Fixing these would take a long time, due to the structure of the code, so I am waiting till I can remake Item Compare for the v3 UI to fix this.

    July 18:

    July 18


    Vindictus Manual (Core Data)

    * Corrected the names of Delia's bastard swords and armor to the names NA uses.

    * Corrected "Infested Eochaid" to "Infected Eochaid". This happened to be the last "translation" that I accepted for what it was from translators...

    * Added Habitant to the enemy list.

    * Added the Habitant equipment.

    * Icons are not present for the new Habitant materials, or the Habitant equipment. This isn't a bug; I don't have these icons yet.

    July 3:

    July 3


    Forums

    Corrected an oversight where links given inside of posts did not have any CSS properties, and were thus indistinguishable. Links are now a shade of Blue, and Gold when hovered over.

    June 20:

    Site-wide

    Corrected a typo that caused item previews to fall apart when you had a suffix enchant on an item, but no prefix enchant.

    Renovated the Right Click Menu's code, to cope with the new item data format.

    Armory

    Rebuilt the Compare Window's code for Weapon and Set comparisons. I forgot to convert this window when I did the rest of the format updates, which is an embarrassing oversight. It still doesn't use the new error-corrected calculation methods yet, so it's results may be off by a tiny amount as compared to the Battle Info Window's numbers (by as much as 9, I estimate). I don't think it will ever make a difference for weapon choice, but I do feel it's worth pointing out.

    Added a missing piece of code to the Armory to update the Compare Window's display whenever your stats change.

    Removed an obsolete function, shaving a decent amount of size off of the main js file.


    Last edited by Shippuu on Sat Oct 15, 2016 8:54 am; edited 2 times in total
    Shippuu
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    Re: Patch Updates: Last Patch - July 26th

    Post by Shippuu on Mon Jul 25, 2016 1:23 am

    Going to start a practice of posting here when I patch the site, to help draw attention to the patch notes.

    Fixes to Item Compare and to the Material Presets system are now live!

    To users who have profiles saved using the older "Top Grade/Max Rolls" that included ATT Limit Release:

    Please be aware that ATT Limit Release is going to cost billions, and is not realistically attainable for the average player. Also be aware that its effect *IS* being applied in Battle Info and Compare Weapons/Sets, potentially HEAVILY affecting comparison results.

    I apologize for the oversight in not originally establishing how difficult this stat is to stack, and for letting it stay in "Top Grade/Max Rolls" to begin with. Hopefully with the new Preset being titled "Super Max Rolls", it will draw attention that something is amiss with the new stats.

    If a 30/31 Keen is merely "Max", then how hard must a "Super Max" be? That is the goal of the new Preset's title.
    Shippuu
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    Re: Patch Updates: Last Patch - July 26th

    Post by Shippuu on Tue Jul 26, 2016 5:06 am

    Another patch up, fixing some minor issues, and also slipping in the Sacred equipment.

    Please be sure to check the previous patch note for July 25th if you missed it, it made quick a few minor adjustments and more than minor fixes.
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    Re: Patch Updates: Last Patch - July 26th

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