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    Material Synthesis (Smash 1 in KR)

    Shippuu
    Shippuu
    That Guy
    Server :
    • NA East

    IGN : Shippuu
    Posts : 359
    Joined : 2015-12-17

    Material Synthesis (Smash 1 in KR) Empty Material Synthesis (Smash 1 in KR)

    Post by Shippuu Thu May 12, 2016 12:12 am

    Smash: Part 1 is an update that KR received on April 14th. We should be receiving it later this year, possibly around August or September. In this thread, I'll cover everything known so far about the update.

    Note: This does not include changes that occurred as part of Smash 2, I will reserve a second post to cover those changes at a later time.

    The contents of the update:
    1.) A revamp to the 24 man raid battles.
    2.) The addition of Ancient Lakoria
    3.) The addition of a system to enhance the stats of materials in your Lv.90 equipment
    4.) A revamp to the Lv.90 material dismantling system
    5.) More stats appear on your Character window's stat panel.


    1.) A revamp to the 24 man raid battles.


    The stats of the 24 man raid bosses have been significantly increased. For example, the dragons now hit as hard as Season 3 bosses, and have 25 million HP each. Paired with this, there is a system in place where if your stats are below certain thresholds, they will be temporarily increased to those minimums. For the 24 mans these are: 18,000 ATT, 10,000 DEF, 7000 HP.

    The server-side hosting of the 24 mans has changed some as well. Presumably to consolidate resources, the dedicated server will only host boats for one of the 24 man raid battles each day. EX: On a random given day, the server will only offer boats for Ancient Siglint.

    Lastly, the ATT cap does not apply in the 24 man battles anymore. Your damage will scale with your ATT infinitely.


    2.) The addition of Ancient Lakoria


    A sixth 24 man battle was added, Ancient Lakoria. Ancient Lakoria has 25 million HP, shown as 30 HP bars.

    Lakoria's AI is the same, aside from a few minor changes. A new OHKO move was added, where Lakoria will devour the character, and then spit them high into the air. During Lakoria's charging phase, it requires more than one ballista hit to stop him; the exact number isn't yet known here. Lakoria's AoE poison scales with damage, up to 7 levels apparently, based upon Lakoria's remaining HP.

    Ancient Lakoria's rare drop is the Level 1 Unknown Shard, which is used for enhancing ATT Limit Release on Lv.90 weapon materials. More info on that below.


    3.) The addition of a system to enhance the stats of materials in your Lv.90 equipment


    With the use of two new dismantling materials (not sure of their names just yet), and some other Season 3 materials, you can enhance the stats of the composite materials inside of your Level 90 equipment. For Balance, Critical, Attack Speed, and Critical Resistance, this fee is very low compared to the cost of their corresponding Power Infusions. For the other stats, the cost is actually very high, and the balancing involved in this is baffling.

    The way enhancing works is that you visit Dianann and select to enhance your materials, then place an item in the window. From there, you can select a material in the item, and then you may enhance one stat in that material at a time, for a gold/materials fee. There is no limit to the amount of times you can enhance an item or material; you can take them all the way to their max possible rolls (which are shown in the window).

    The material fees for these enhancements are listed below. Note that the four recipes are actually two pairs. One for primary materials, and one for secondary materials:




    Recipe 1, used for:
    - +10 ATT in the primary weapon material (Regina's Feather: Weapon, etc)
    - +10 M.ATT in the primary weapon material
    - +10 DEF in the primary armor materials (Regina's Feather: Head Armor, etc)
    Fee:
    * 150,000 Gold
    * 2x Godly Cloth
    * 2x Heavenly Leather
    * 1x Godly Iron Ore
    * 1x Orb
    * 4x Sealed Power: Fragments

    Recipe 2, used for:
    - +1 Attack Speed in the primary weapon material
    - +1 Critical Resistance in the primary armor materials
    Fee:
    * 3,000,000 Gold
    * 20x Godly Cloth
    * 20x Heavenly Leather
    * 20x Godly Iron Ore
    * 20x Paradise Orb
    * 80x Sealed Power: Fragments

    Recipe 3, used for:
    - +10 ATT in Perfect Legendary Shards
    - +10 M.ATT in Perfect Legendary Shards
    - +10 DEF in Smooth Legendary Shards
    - +4 STR in Stable, Perfect, and Solid shards
    - +4 AGI in Stable, Perfect, and Solid shards
    - +5 INT in Stable, Perfect, and Solid shards
    - +4 WIL in Stable, Perfect, and Solid shards
    Fee:
    * 150,000 Gold
    * 2x Godly Cloth
    * 2x Heavenly Leather
    * 1x Godly Iron Ore
    * 1x Orb
    * 4x Inherited Power: Fragments

    Recipe 4, used for:
    - +1 Balance in Keen and Stable shards
    - +1 Critical in Keen and Lightweight shards
    - +1 Attack Speed in Lightweight Legendary Shards
    - +1 Critical Resistance in Solid and Smooth shards
    Fee:
    * 3,000,000 Gold
    * 20x Godly Cloth
    * 20x Heavenly Leather
    * 20x Godly Iron Ore
    * 20x Paradise Orb
    * 80x Inherited Power: Fragments




    However, that isn't all. Once you max out every stat on one of your materials, a new stat becomes available for you to enhance onto the item. On weapon materials, ATT Limit Release appears. On armor materials, Damage Reflect appears.

    ATT Limit Release is a stat that raises your ATT cap beyond the natural 10,000 ceiling. So for example, if you had 500 ATT Limit Release, your ATT cap would become 10,500 while that weapon is equipped. This stat has no other effects. To take advantage of this higher cap, you *must* actually have high enough ATT to reach that higher cap, or it makes no difference whatsoever. Not that that's even difficult with Lv.90 weapons...

    Damage Reflect is a stat that I don't know the full workings of just yet. From what I understand, it seems to work such that when you take a hit (it must be a direct hit, not through a dodge or other avoidance skill), it "stores up" damage that is unleashed on your next smash. For example, if you have 100 Damage Reflect and take a hit for 2000 damage, your next smash will do 100 more damage. This seems useless in my opinion, but it does get boosted by Critical Damage if you crit, at least (supposedly).

    The fee for raising these stats is as follows:

    Recipe 5, used for:
    - +50 ATT Limit Release (all weapon materials)
    Fee:
    * 1,000,000 Gold
    * 3x Level 1 Unknown Shard (not sure of proper name yet)
    * 10x Godly Iron Ore
    * 5x Paradise Orb

    Recipe 6, used for:
    - +10 Damage Reflect (all armor materials)
    Fee:
    * 400,000 Gold
    * 1x Level 1 Struggle Shard (not sure of proper name yet)
    * 10x Godly Cloth
    * 10x Heavenly Leather

    The distribution of the caps for these stats is like so:
    ATT Limit Release:
    Primary: 600
    Keen: 350
    Stable: 350
    Lightweight: 350
    Perfect: 350
    Totalling up to 2,000.

    Damage Reflect:
    Every armor part: 80
    Totalling up to 960.

    In otherwords, to max those stats, not only do you need perfect armor/wep, but you need enough mats to pay for the ATT Limit Release recipe 40 times (120x Level 1 Unknown Shard), and the Damage Reflect recipe 96 times (96x Level 1 Struggle Shard). It will be very VERY expensive. Those items have Orange names, with the drop rarity associated with that.

    For reference, the Level 1 Unknown Shard is Ancient Lakoria's rare drop. I do not yet know where the Level 1 Struggle Shard drops at.

    I've heard mentions of the ability to enhance the ability on weapons/chest pieces/legs, but I have seen no proof it's actually possible. All I've ever seen is a listing of the recipe. A KR player has told me that you can't enhance the ability, but we are awaiting a final confirmation, as he can't play on the Test Server himself.




    There is one other aspect to Composite Enhance, of course. You can freely alter the ability of your Lv.90 weapon, chestpiece, or pants. Curiously, Nexon seems to have entirely given up on the original mechanics of abilities on composite equipment. Not only do you get to freely pick which ability you have, but changing the ability in this way forces it to be Level 5. You could not enhance an ability to Level 2, 3, or 4, even if you wanted to.

    This final recipe is as follows:

    Recipe 7, used for:
    - Changing your ability to a different Level 5 ability
    - Changing your ability to the same one, except at Level 5
    Fee:
    * 3,000,000 Gold
    * 20x Godly Cloth
    * 20x Heavenly Leather
    * 20x Godly Iron Ore
    * 20x Paradise Orb
    * 150x Sealed Power: Fragments

    Be aware that this only lets you pick abilities that the item could actually have. For example, you cannot modify a Habitant Longsword (S3C2EP2) to have a Ben Chenner ability, and you cannot modify a Regina Longsword to have a Lochlann Plains ability.


    4.) A revamp to the Lv.90 material dismantling system


    Currently when you dismantle a Lv.90 composite material at Dianann, nomatter what material you dismantle, you get 1 Legendary Shard Remnant. After this update, that changes some.

    Low-grade materials (Blue name) are unchanged, but Mid-grade (Purple) and Top-grade (Orange) materials will dismantle into different things.

    Mid-grade primary material - 1x Sealed Power: Fragments
    Mid-grade secondary material - 1x Inherited Power: Fragments
    Top-grade primary material: 100x Sealed Power: Fragments
    Top-grade secondary material: 100x Inherited Power: Fragments


    5.) More stats appear on your Character window's stat panel.


    ATT Limit Release, the new Lv.90 weapon stat, will be listed right below Attack Speed.

    Additional Damage makes an appearance on the stats panel, and is located directly below Critical Resistance.

    Finally, below Additional Damage, you will find the Damage Reflect stat.

    Additional Damage and ATT Limit Release currently only appear on weapons, so their presence on the stat panel now is curious. It could potentially be a sign that there will be other sources of these stats in the near or planned future.




    For convenience, I previously created a spreadsheet to calculate out the amount of each material you will need to enhance the stats of your S3 materials. In the spreadsheet, you can edit the "Current Roll" column of the materials, and the cost of each material in the "Grand Totals" table. Additionally, you are able to exclude certain slots/additional stats from the totals calculation, if they do not apply to you.

    You can download the spreadsheet by clicking this text and then selecting File on the options menu, followed by either selecting Download, or Make Copy, depending on what you want to use to view your copy of the sheet.


    Last edited by Shippuu on Thu Nov 24, 2016 1:06 pm; edited 8 times in total
    Shippuu
    Shippuu
    That Guy
    Server :
    • NA East

    IGN : Shippuu
    Posts : 359
    Joined : 2015-12-17

    Material Synthesis (Smash 1 in KR) Empty Re: Material Synthesis (Smash 1 in KR)

    Post by Shippuu Thu May 12, 2016 12:12 am

    Reserved for post-Smash 1 changes relevant to Smash 1 features.
    Shippuu
    Shippuu
    That Guy
    Server :
    • NA East

    IGN : Shippuu
    Posts : 359
    Joined : 2015-12-17

    Material Synthesis (Smash 1 in KR) Empty Re: Material Synthesis (Smash 1 in KR)

    Post by Shippuu Thu Nov 24, 2016 1:07 pm

    Bumping this due to current relevance.

    NA and EU have changed the recipes that use 20 fragments, to instead use 80. It is unknown why this is, but my blind speculation is that it is because of our seal shop offering Lv.90 materials now.

    I've updated the names of the materials to match ingame, but not the stat names. The official NA/EU stat names are unbearably ugly.
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    Material Synthesis (Smash 1 in KR) Empty Re: Material Synthesis (Smash 1 in KR)

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