January 20
Two years ago to the day, I ended activity on this Dev Log, following my decision to shut down my site in protest of some BlackCipher incidents that temporarily got me banned, and (at the time) had permanently banned Sanitee. Through circumstances, both of us happen to be able to play again, though Nexon NA certainly made no efforts to apologize for calling either of us hackers/cheaters. No such apology came from their volunteer moderators either, who were ecstatic over Sanitee's ban.
Two years later, things have changed pretty significantly. Those volunteer mods seem to be gone, and hopefully actually are. Everyone involved in the incidents of the time likely no longer works for Nexon, and any of us still doing community stuff are now properly aware the anticheat is willing to blindly ban us for our contributions. We can work with this, annoying as it is.
A few months ago, I started rebuilding the Armory (again). The build mentioned in the previous Dev Logs is v3.00.00 effectively, or would have been. I had clear goals for what I wanted v3 to achieve, and it did not meet them. So, v4.00.00 is now in development, as a near complete rewrite of v3. At this point, the amount of v2 or v3 code still present is pretty close to zero.
v4 comes with yet another facelift to the UI, but operates on the same concept that v3 did; you have individual windows that you can drag around, with each containing one or more tabs that you can freely rearrange or move between windows. Windows can be created and destroyed arbitrarily, and they can also be renamed.
Each piece of the Armory is now a single tab, operating like isolated modules. Through this, adding/removing/changing pieces is much less troublesome; I just have to keep the input and output consistent, and the rest no longer matters. Through this change and some other conceptual differences, v4 has achieved what v3 didn't, and is actually nice to work with.
This is already a wall of text, so no actual info today. Instead, have a pic of the module I've been working on most recently, along with just enough stuff around it to raise questions:
Last edited by Shippuu on Wed Jun 01, 2022 2:50 am; edited 1 time in total