Leaving the explanation behind the what and why for a later Dev Log, I will be spending a fair bit of time in June and maybe part of July redesigning the Armory.
I have my own list of issues I want to correct, somewhat, but this is a great opportunity for user feedback. There may be issues that I am not aware of as the site's developer, or that I simply haven't thought about.
The core goal is that after the revamp, the entire Armory UI should all look/function under the same logic. Currently, there are tabs, buttons, less obvious buttons, and clickable text. Post-revamp, everything clickable should look approximately the same. If I can correct any other sources of confusion/lost opportunity, that is very much desired also.
You can complain about/suggest anything you can think of here, big or small, as long as it isn't part of the "Do Not Suggest" list.
I have my own list of issues I want to correct, somewhat, but this is a great opportunity for user feedback. There may be issues that I am not aware of as the site's developer, or that I simply haven't thought about.
The core goal is that after the revamp, the entire Armory UI should all look/function under the same logic. Currently, there are tabs, buttons, less obvious buttons, and clickable text. Post-revamp, everything clickable should look approximately the same. If I can correct any other sources of confusion/lost opportunity, that is very much desired also.
You can complain about/suggest anything you can think of here, big or small, as long as it isn't part of the "Do Not Suggest" list.