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    Season 4's uncap to Level 105

    Shippuu
    Shippuu
    That Guy
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    • NA East

    IGN : Shippuu
    Posts : 359
    Joined : 2015-12-17

    Season 4's uncap to Level 105 Empty Season 4's uncap to Level 105

    Post by Shippuu Sun Dec 01, 2019 5:37 pm

    As of today, December 4th, Season 4 has hit the KR Test Server, and brought with it a swath of changes. This thread will cover the highlights, but I will *not* be covering Ceasar, this thread is just about Lv. 105 itself.

    Table of Contents


    Post #1: Intro, Overarching Changes
    Post #2: Lv. 105 Equipment
    Post #3: Enhancement Changes
    Post #4: Miscellaneous


    Uncaps


    The level cap is now, obviously, 105. Alongside it, the DEF Ceiling for all battles has been increased to 29,000.

    The EXP required per level is:
    101 - 82,700,820
    102 - 83,271,269
    103 - 83,824,287
    104 - 84,391,695
    105 - 84,957,567

    At the same time, Partholon Vanguard has been changed. Instead of having to be max level to get the benefits, you now only need to be within 5 levels. For example, with Level 105, you only need to be level 100 for Partholon Vanguard.

    Drop Changes


    Composite Materials newly dropped after this update will always drop with minimum rolls. Existing materials are unaffected.

    This dramatically increases the prices of having a max rolled composite item. In the case of Milletian armor, this is an additional 756m fee at current NA costs. In the case of Astera, it is an additional 680m.

    Tutorial Expansions


    All Lv. 90 raids have been given the Season 2 treatment, and are no longer raids. Additionally, their stats have been profoundly nerfed, just like the Season 2 raids had happen. Lv. 95 raids have been nerfed as well.

    The tutorial now extends until Level 100, essentially.

    The Dead has been removed from their drop table, and moved to Claire, Eternal Elchulus, and Macha.

    New Mechanics


    Season 4 raid bosses now have a new stat called "Toughness". It is indicated by a blue bar. While Toughness is above 0, standard hold skills will not affect the boss. Karok's clash and Chainblade Vella's Frostbite will still work, however.

    Toughness is reduced as the boss takes damage. When the meter reaches 0, the boss is knocked over, and hold skills will work. Upon a hold skill being used, the meter will reset to full.

    UI Changes


    The Story UI has been overhauled. The image should be self-explanatory

    Season 4's uncap to Level 105 I14401582351

    New Battle Clear Theme


    Season 4 battles now play a new BGM when clearing them:



    Last edited by Shippuu on Thu Jan 02, 2020 11:20 am; edited 11 times in total
    Shippuu
    Shippuu
    That Guy
    Server :
    • NA East

    IGN : Shippuu
    Posts : 359
    Joined : 2015-12-17

    Season 4's uncap to Level 105 Empty Re: Season 4's uncap to Level 105

    Post by Shippuu Wed Dec 04, 2019 6:59 am

    New Equipment


    New Materials


    There is now a tier of Cloth, Leather, Iron, and Enhancement Stones above what we have now. It is made by taking three of the existing highest tier material and combining it with one of a new Season 4 mat, unsure the name. There is no new Element Stone tier.

    Milletian Weapons


    Max rolls: 22,800 ATT, 22,800 M.ATT, 51 Balance, 97 Critical, 9 Attack Speed
    Difference from Astera: +4000 ATT, +4000 M.ATT, -7 Balance, +15 Critical, Rank 5 Enchant Scrolls

    Min Rolls: 21,204 ATT, 21,204 M.ATT, 46 Balance, 87 Critical, 7 Attack Speed
    Difference from Astera (Max rolls): +2404 ATT, +2404 M.ATT, -12 Balance, +5 Critical, -2 Attack Speed, Rank 5 Enchant Scrolls

    NOTES: Material Synthesis costs for ALR have changed. Rather than three Mysterious Shard Grade 2 giving 50 ALR, it now grants the following: On a Milletian's Essence, it will give 40 ALR. On a Legendary Fragment, it will give 35 ALR.

    Images:
    Concept Art
    Twin Sword/Twin Spear
    Staff/Scythe
    Pillar/Cestus
    Greatsword
    Battleglaive/Battleshade
    Phantom Dagger

    Milletian Armor


    Maximum Rolls:
    Helm - 2996 DEF, 24 Critical Resistance
    Mail - 2932 DEF, 29 Critical Resistance
    Greaves - 2775 DEF, 34 Critical Resistance
    Boots - 2996 DEF, 24 Critical Resistance
    Gauntlets - 2996 DEF, 24 Critical Resistance
    6 Piece Set Bonus - 480 DEF, 141 STR, 192 INT, 390 HP, 10 Stamina

    Total (with 6 bonus): 15175 DEF, 135 Critical Resistance
    Difference from Astera: +2650 DEF, +12 Critical Resistance, Rank 5 Enchant Scrolls

    Minimum Rolls:
    Helm - 2547 DEF, 19 Critical Resistance
    Mail - 2493 DEF, 23 Critical Resistance
    Greaves - 2358 DEF, 27 Critical Resistance
    Boots - 2547 DEF, 19 Critical Resistance
    Gauntlets - 2547 DEF, 19 Critical Resistance

    Total (with 6 bonus): 12972 DEF, 107 Critical Resistance
    Difference from Astera (Max rolls): +447 DEF, -16 Critical Resistance, Rank 5 Enchant Scrolls

    Season 3 abilities will only work in Season 3 battles, and Season 4 abilities will only work in Season 4 battles. Additionally, the Season 4 abilities seem to be completely new, but nobody has translated them yet.

    NOTES: Material Synthesis costs for ALR have changed. Rather than 1 Abyssal Shard Grade 2 giving 10 ALR, it now grants the following: On a Milletian's Essence, it will give 8 ALR. On a Legendary Fragment, it will give 5 ALR.

    Images:
    Concept Art
    (Waiting for ingame images until the gloves are fixed.)

    Lv. 105 Accessories


    Small Shield - 210 ATT, 3 Critical, 3 Attack Speed, 1890 DEF, 180 STR, 90 AGI, 243 INT, 80 WIL, 10 Critical Resistance

    Giant Shield - 210 ATT, 3 Critical, 3 Attack Speed, 2334 DEF, 180 STR, 90 AGI, 243 INT, 80 WIL, 10 Critical Resistance

    Focus - 210 M.ATT, 3 Critical, 3 Attack Speed, 1890 DEF, 180 STR, 90 AGI, 243 INT, 80 WIL, 10 Critical Resistance

    Book - 210 ATT, 210 M.ATT, 3 Critical, 3 Attack Speed, 1890 DEF, 180 STR, 90 AGI, 243 INT, 80 WIL, 10 Critical Resistance

    The Fresh Enchant Scroll can now be used on Small Shields, Giant Shields, and Focus.
    Sealed and Truth can now be used on Lv. 105 Small Shields, Giant Shields, and Focus.


    Last edited by Shippuu on Thu Dec 12, 2019 5:49 pm; edited 20 times in total
    Shippuu
    Shippuu
    That Guy
    Server :
    • NA East

    IGN : Shippuu
    Posts : 359
    Joined : 2015-12-17

    Season 4's uncap to Level 105 Empty Re: Season 4's uncap to Level 105

    Post by Shippuu Wed Dec 04, 2019 7:20 am

    Enhancement Changes


    Reforge Costs


    The cost to reforge Astera equipment has been reduced by roughly about 25% across the board. The reforge costs of Lv. 105 equipment are roughly ~15% higher than Astera is for us now.

    Also, as mentioned in a previous KR Dev Note, Shields can no longer be enhanced.


    [table2 width="500px"]
    [title]Weapon Reforge Material Costs[/title]
    [head]
    [cell color="#E3C765" text-align="center"]Item Level[/cell]
    [cell color="#E3C765" text-align="center"]Enhancement[/cell]
    [cell color="#E3C765" text-align="center"]Damascus Steel[/cell]
    [/head]
    [row]
    [cell text-align="center"]100[/cell]
    [cell text-align="center"]+10[/cell]
    [cell text-align="center"]9[/cell]
    [/row]
    [row]
    [cell text-align="center"]100[/cell]
    [cell text-align="center"]+11[/cell]
    [cell text-align="center"]17[/cell]
    [/row]
    [row]
    [cell text-align="center"]100[/cell]
    [cell text-align="center"]+12[/cell]
    [cell text-align="center"]26[/cell]
    [/row]
    [row]
    [cell text-align="center"]100[/cell]
    [cell text-align="center"]+13[/cell]
    [cell text-align="center"]35[/cell]
    [/row]
    [row]
    [cell text-align="center"]100[/cell]
    [cell text-align="center"]+14[/cell]
    [cell text-align="center"]45[/cell]
    [/row]
    [row]
    [cell background="transparent" color="transparent"].[/cell]
    [cell background="transparent" color="transparent"].[/cell]
    [cell background="transparent" color="transparent"].[/cell]
    [/row]
    [row]
    [cell text-align="center"]105[/cell]
    [cell text-align="center"]+10[/cell]
    [cell text-align="center"]13[/cell]
    [/row]
    [row]
    [cell text-align="center"]105[/cell]
    [cell text-align="center"]+11[/cell]
    [cell text-align="center"]25[/cell]
    [/row]
    [row]
    [cell text-align="center"]105[/cell]
    [cell text-align="center"]+12[/cell]
    [cell text-align="center"]40[/cell]
    [/row]
    [row]
    [cell text-align="center"]105[/cell]
    [cell text-align="center"]+13[/cell]
    [cell text-align="center"]54[/cell]
    [/row]
    [row]
    [cell text-align="center"]105[/cell]
    [cell text-align="center"]+14[/cell]
    [cell text-align="center"]68[/cell]
    [/row]
    [/table2]


    [table2 width="500px"]
    [title]Armor Reforge Material Costs[/title]
    [head]
    [cell color="#E3C765" text-align="center"]Item Level[/cell]
    [cell color="#E3C765" text-align="center"]Enhancement[/cell]
    [cell color="#E3C765" text-align="center"]Damascus Steel[/cell]
    [/head]
    [row]
    [cell text-align="center"]100[/cell]
    [cell text-align="center"]+10[/cell]
    [cell text-align="center"]6[/cell]
    [/row]
    [row]
    [cell text-align="center"]100[/cell]
    [cell text-align="center"]+11[/cell]
    [cell text-align="center"]9[/cell]
    [/row]
    [row]
    [cell text-align="center"]100[/cell]
    [cell text-align="center"]+12[/cell]
    [cell text-align="center"]14[/cell]
    [/row]
    [row]
    [cell text-align="center"]100[/cell]
    [cell text-align="center"]+13[/cell]
    [cell text-align="center"]20[/cell]
    [/row]
    [row]
    [cell text-align="center"]100[/cell]
    [cell text-align="center"]+14[/cell]
    [cell text-align="center"]26[/cell]
    [/row]
    [row]
    [cell background="transparent" color="transparent"].[/cell]
    [cell background="transparent" color="transparent"].[/cell]
    [cell background="transparent" color="transparent"].[/cell]
    [/row]
    [row]
    [cell text-align="center"]105[/cell]
    [cell text-align="center"]+10[/cell]
    [cell text-align="center"]9[/cell]
    [/row]
    [row]
    [cell text-align="center"]105[/cell]
    [cell text-align="center"]+11[/cell]
    [cell text-align="center"]14[/cell]
    [/row]
    [row]
    [cell text-align="center"]105[/cell]
    [cell text-align="center"]+12[/cell]
    [cell text-align="center"]21[/cell]
    [/row]
    [row]
    [cell text-align="center"]105[/cell]
    [cell text-align="center"]+13[/cell]
    [cell text-align="center"]31[/cell]
    [/row]
    [row]
    [cell text-align="center"]105[/cell]
    [cell text-align="center"]+14[/cell]
    [cell text-align="center"]40[/cell]
    [/row]
    [/table2]

    Accessory Enhancement Cost Reductions


    The cost to enhance Lv. 85 and Lv. 90 accessories has been reduced; dramatically in some ways.

    I don't feel like formatting a whole table at this moment, and I'm not sure if it would fit in the char limit anyway, so I will summarize:
    * The Sealed Power Fragments requirements for each enhancement have been reduced by 1-2 per enhancement level.
    * The amount of Enhancement Elixirs required has been increased by about 50%.
    * The Gold cost to enhance Lv. 85 accessories has been reduced by ~80%.
    * The Gold cost to enhance Lv. 90 accessories has been reduced by ~66%.
    * The AP cost to enhance Lv. 85 accessories has been reduced by ~75%.
    * The AP cost to enhance Lv. 90 accessories has been reduced by ~50%.
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    Season 4's uncap to Level 105 Empty Re: Season 4's uncap to Level 105

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