Legion of Death (possibly not quite the right translation?) is an upcoming update announced by DOL, Director of Mabinogi: Heroes (Vindictus).
These battles are designed to be played by the very top of the playerbase, in both gear and skill (allegedly). DOL makes a reference about being able to solo all of S3 with no hits, and I assume this to be a comparison about how much skill is needed to win these raids. He also recommends 26k ATT and 15k DEF as a minimum, and suggests stacking DEF even at the cost of ATT.
In these raids, you are not allowed to bring potions. You are limited to 15 of a special type of potion provided specifically for these raids; this potion heals 3000 HP (4800 with r3 HP Pots). You are limited to 3 revives total per person attempt, with a cooldown enforced between each revive, of approx 8 minutes(?). The first revive applies no cooldown, but the second does. If the full party wipes, the raid instantly fails. Additionally, once a person dies three times, they cannot be revived anymore, at all.
In a surprising twist, Merc Potions and Goddess Graces are stated to be banned as well. There will be no pay2win here.
...Oh, and you can only clear this battle two times a week (three if you can assemble a Guild member only run). - Note that the way these are limited is strange. I'll try to summarize it shortly here:
Per week:
1x Normal run - No restrictions. VIP makes this two per week.
1x Guild run - The entire party must be in the same guild as the host. VIP doesn't affect this limit.
1x Special - The party host needs a ticket for this one. This ticket is tradable, and comes from both Neamhain and the Secret Boxes from the Strange Cat. VIP doesn't affect this limit.
** A very incompetent translator created a belief that the run counters were per attempt, rather than per victory. This is NOT the case. The run is only counted if you win.
So far, the area has just one battle, where you fight two enemies: Neamhain and Source of Corruption. Neamhain is another female God, and Source of Corruption is a giant crab thing.
The full battle is not enabled on the Test Server yet, apparently. At the beginning of the third phase, the raid abruptly ends in your victory:
http://www.inven.co.kr/board/powerbbs.php?come_idx=2471&l=33705
8 man party, Lynn perspective: https://www.youtube.com/watch?v=vl0yav3WQfc
8 man party, Arisha perspective: https://www.youtube.com/watch?v=y-3Irh1LE-0
Duo: Lynn and Arisha: https://www.youtube.com/watch?v=XmLIlCcU3As
Sword Fiona: https://www.youtube.com/watch?v=1afGTITLT5M
Scythe Evie: https://www.youtube.com/watch?v=BcAxWdsHMCs
Arisha: https://www.youtube.com/watch?v=siOp9AyGglk
Sword Vella: https://www.youtube.com/watch?v=QPQMsDsdITU
Arisha - https://www.youtube.com/watch?v=WaFbG7HY5w0
Chainblade Vella - https://www.youtube.com/watch?v=Y8D4fEIUB1U
Greatsword Hurk - https://www.youtube.com/watch?v=eW06EeOeems
Sword Lann/Xgun Kai duo - https://www.youtube.com/watch?v=dQLkVxHhnHc
8 man party, Arisha perspective, full clear: https://www.youtube.com/watch?v=d4vC-rmlWao
8 man party, Scythe Evie perspective, Phase 3 only: https://www.youtube.com/watch?v=6ovTUeaRyI8
Evie - Evading the mass OHKO in Phase 3: https://www.youtube.com/watch?v=pDZe0BKBLSA
Delia - Dodging the Gates of Babylon-like move: https://www.youtube.com/watch?v=CV0qc8LMCHk
Neamhain's fancy pinball move: https://www.youtube.com/watch?v=DAj2JDjFQBY
Neamhain's Stats:
HP - 15 Million (Nonscaling)
ATT - 22,000
DEF - 17,000
Critical - 125
Critical Resistance - 90
Source of Corruption's Stats:
HP - 99,999,999 (Nonscaling) [You are not meant to kill this, the HP only exists to stop it from dying during the fight.]
ATT - 22,000
DEF - 17,000
Critical - 125
Critical Resistance - 90
As such, the ATT cap for Legion of Death is 26,356. If you have 2000 ATT Limit Release, your ATT cap will be 28,560.
This is at odds with what was stated during the Alpha, about attacks doing chip damage, and an inability to crit. It is plausible Neamhain was nerfed stat-wise since then? These contradictions are noted in the Reactions/Issues section below.
For your first completion of the Neamhain battle, you receive an RNG gift. This gift package gives a 3* Lv.70/80 ring or belt, a large sum of gold (10m, which is a LOT in KR gold), or possibly other undetermined items. You only get this reward for the first victory.
As you complete Neamhain runs, a meter gradually fills. Each run will add 1% to the meter, regardless of how well you perform. Previous KR speculations that it was performance-based turned out to be incorrect. Once the meter reaches certain points, you gain permanent stat increases:
5% - +1 Critical
25% - +1000 HP
50% - +500 ATT, +500 M.ATT, +1 Critical
75% - +1 Critical, +300 ATT Limit Release
100% - +500 ATT, +500 M.ATT, +2 Critical
The ability shown in the pic seems to be a reward for 100 completions of the full raid. The abilities text is:
혼신의 일격 LV1
스매시 공격으로 보스 몬스터를 타격 시 일정 확률로
'혼신의 일격'이 활성화 됩니다.
'혼신의 일격' 이 활성화 된 상태에서 '발동 스킬'을 사용하여 적을 타격 시 강력한 힘을 방출시킬 수 있습니다.
'발동 스킬'은 캐릭터별 특성에 따라 지정됩니다.
Yura in Vindictus Discord has translated it to:
Strike interference/interference attack lvl 1
If you use a smash attack on the boss there is a chance to activate this skill
If the skill activates something powerful happens to the boss
This effect depends on the character
Since this takes, at a bare minimum, 34 weeks to unlock (you have to kill Neamhain 100 times, at max three per week, even that assuming VIP works), it will be a long time before we see this ability. This content will likely be in NA before KR unlocks that ability.
A new UI feature has been added to more quickly and painlessly find parties for raids and normal battles. It has its own button in the main UI menu, and can be pinned to the bottom-left of your UI.
The UI looks like this, credit for the pic goes to a user who wishes to remain anonymous:
In order, the columns are:
* Favorite/Unfavorite
* Season the battle/raid is in
* Battle/raid name
* The "RAID" icon, if it is a raid
* How many parties currently exist for that battle/raid
The favorites tab shows only battles/raids that you have favorited, and you receive notifications when boats for those battles appear. You can use this Quick Battle UI to join a battle, even if you are not in the correct town.*[1] For example, you can join Regina from Malina. You do not have to be at the docks/board to join parties through Quick Battle.
The filter menu allows you to show battles from only certain seasons, only raids, or only AP dailies.
*[1] Legion of Death battles can only be joined/formed in Bell Bay City/Berbhe. This system does not include those.
Armor enhancement effects were increased. DEF when Destroyed is increased significantly, and armor enhanced above +5 starts increasing Max HP, based on enhancement level:
http://www.inven.co.kr/board/powerbbs.php?come_idx=2471&l=33703
The table of HP bonuses:
+6 - 50
+7 - 70
+8 - 100
+9 - 130
+10 - 170
+11 - 220
+12 - 300
+13 - 500
+14 - 700
+15 - 1000
DEF when Destroyed:
Syntax:
+6 - Old , New
+6 - 5% , 38%
+7 - 10% , 42%
+8 - 15% , 46%
+9 - 20% , 50%
+10 - 25% , 54%
+11 - 30% , 58%
+12 - 35% , 62%
+13 - 40% , 70%
+14 - 45% , 80%
+15 - 50% , 90%
Repair fees have been decreased by a little over 50%. It is not clear if this is a Test Server perk, or an actual upcoming change alongside this update.
Concerns have been recognized by DOL in regards to the functionality of Gliding Fury, and Hurk's Impenetrable/Revenge healing mechanic. Both of these characters run into issues in these raids due to the reliance Gliding Fury has on Critical, Impenetrable on DEF, and Revenge on ATT.
If any changes are made to fix these skills, as was implied, they will likely be in such a way as to remove dependence on stat stacking to use them effectively. An example of this would be how Gliding Fury functioned for Sword Lann in XE a while back, where you could use it whether or not your smash was a critical hit.
The Test Server players have been given access to extremely powerful equipment for free, but it seems to be only for the purposes of testing this raid. Do not expect it to appear in the live game at all. Nonetheless, here are some pics of the stats on them:
Special shoutouts to the Vindictus Discord, for helping me to figure out a massive amount of info very quickly on patch launch.
The Content Overall
These battles are designed to be played by the very top of the playerbase, in both gear and skill (allegedly). DOL makes a reference about being able to solo all of S3 with no hits, and I assume this to be a comparison about how much skill is needed to win these raids. He also recommends 26k ATT and 15k DEF as a minimum, and suggests stacking DEF even at the cost of ATT.
In these raids, you are not allowed to bring potions. You are limited to 15 of a special type of potion provided specifically for these raids; this potion heals 3000 HP (4800 with r3 HP Pots). You are limited to 3 revives total per person attempt, with a cooldown enforced between each revive, of approx 8 minutes(?). The first revive applies no cooldown, but the second does. If the full party wipes, the raid instantly fails. Additionally, once a person dies three times, they cannot be revived anymore, at all.
In a surprising twist, Merc Potions and Goddess Graces are stated to be banned as well. There will be no pay2win here.
...Oh, and you can only clear this battle two times a week (three if you can assemble a Guild member only run). - Note that the way these are limited is strange. I'll try to summarize it shortly here:
Per week:
1x Normal run - No restrictions. VIP makes this two per week.
1x Guild run - The entire party must be in the same guild as the host. VIP doesn't affect this limit.
1x Special - The party host needs a ticket for this one. This ticket is tradable, and comes from both Neamhain and the Secret Boxes from the Strange Cat. VIP doesn't affect this limit.
** A very incompetent translator created a belief that the run counters were per attempt, rather than per victory. This is NOT the case. The run is only counted if you win.
The Raid
So far, the area has just one battle, where you fight two enemies: Neamhain and Source of Corruption. Neamhain is another female God, and Source of Corruption is a giant crab thing.
The full battle is not enabled on the Test Server yet, apparently. At the beginning of the third phase, the raid abruptly ends in your victory:
http://www.inven.co.kr/board/powerbbs.php?come_idx=2471&l=33705
The new BGM:
NeamhainVideos:
Test Server:
8 man party, Staff Evie perspective: https://www.youtube.com/watch?v=MZDCD5c-pjY8 man party, Lynn perspective: https://www.youtube.com/watch?v=vl0yav3WQfc
8 man party, Arisha perspective: https://www.youtube.com/watch?v=y-3Irh1LE-0
Duo: Lynn and Arisha: https://www.youtube.com/watch?v=XmLIlCcU3As
Live Server:
Solos (Chronological order)Sword Fiona: https://www.youtube.com/watch?v=1afGTITLT5M
Scythe Evie: https://www.youtube.com/watch?v=BcAxWdsHMCs
Arisha: https://www.youtube.com/watch?v=siOp9AyGglk
Sword Vella: https://www.youtube.com/watch?v=QPQMsDsdITU
Arisha - https://www.youtube.com/watch?v=WaFbG7HY5w0
Chainblade Vella - https://www.youtube.com/watch?v=Y8D4fEIUB1U
Greatsword Hurk - https://www.youtube.com/watch?v=eW06EeOeems
Sword Lann/Xgun Kai duo - https://www.youtube.com/watch?v=dQLkVxHhnHc
8 man party, Arisha perspective, full clear: https://www.youtube.com/watch?v=d4vC-rmlWao
8 man party, Scythe Evie perspective, Phase 3 only: https://www.youtube.com/watch?v=6ovTUeaRyI8
Small Clips:
The scene that plays once Neamhain's HP reaches just under 1 bar (and is the end of the raid): https://www.youtube.com/watch?v=iPWYMA6TP2MEvie - Evading the mass OHKO in Phase 3: https://www.youtube.com/watch?v=pDZe0BKBLSA
Delia - Dodging the Gates of Babylon-like move: https://www.youtube.com/watch?v=CV0qc8LMCHk
Neamhain's fancy pinball move: https://www.youtube.com/watch?v=DAj2JDjFQBY
Neamhain's Stats:
HP - 15 Million (Nonscaling)
ATT - 22,000
DEF - 17,000
Critical - 125
Critical Resistance - 90
Source of Corruption's Stats:
HP - 99,999,999 (Nonscaling) [You are not meant to kill this, the HP only exists to stop it from dying during the fight.]
ATT - 22,000
DEF - 17,000
Critical - 125
Critical Resistance - 90
As such, the ATT cap for Legion of Death is 26,356. If you have 2000 ATT Limit Release, your ATT cap will be 28,560.
This is at odds with what was stated during the Alpha, about attacks doing chip damage, and an inability to crit. It is plausible Neamhain was nerfed stat-wise since then? These contradictions are noted in the Reactions/Issues section below.
Rewards
For your first completion of the Neamhain battle, you receive an RNG gift. This gift package gives a 3* Lv.70/80 ring or belt, a large sum of gold (10m, which is a LOT in KR gold), or possibly other undetermined items. You only get this reward for the first victory.
As you complete Neamhain runs, a meter gradually fills. Each run will add 1% to the meter, regardless of how well you perform. Previous KR speculations that it was performance-based turned out to be incorrect. Once the meter reaches certain points, you gain permanent stat increases:
5% - +1 Critical
25% - +1000 HP
50% - +500 ATT, +500 M.ATT, +1 Critical
75% - +1 Critical, +300 ATT Limit Release
100% - +500 ATT, +500 M.ATT, +2 Critical
The ability shown in the pic seems to be a reward for 100 completions of the full raid. The abilities text is:
혼신의 일격 LV1
스매시 공격으로 보스 몬스터를 타격 시 일정 확률로
'혼신의 일격'이 활성화 됩니다.
'혼신의 일격' 이 활성화 된 상태에서 '발동 스킬'을 사용하여 적을 타격 시 강력한 힘을 방출시킬 수 있습니다.
'발동 스킬'은 캐릭터별 특성에 따라 지정됩니다.
Yura in Vindictus Discord has translated it to:
Strike interference/interference attack lvl 1
If you use a smash attack on the boss there is a chance to activate this skill
If the skill activates something powerful happens to the boss
This effect depends on the character
Since this takes, at a bare minimum, 34 weeks to unlock (you have to kill Neamhain 100 times, at max three per week, even that assuming VIP works), it will be a long time before we see this ability. This content will likely be in NA before KR unlocks that ability.
Other New Features/Changes
A New Partymaking System: "Quick Battle"
A new UI feature has been added to more quickly and painlessly find parties for raids and normal battles. It has its own button in the main UI menu, and can be pinned to the bottom-left of your UI.
The UI looks like this, credit for the pic goes to a user who wishes to remain anonymous:
In order, the columns are:
* Favorite/Unfavorite
* Season the battle/raid is in
* Battle/raid name
* The "RAID" icon, if it is a raid
* How many parties currently exist for that battle/raid
The favorites tab shows only battles/raids that you have favorited, and you receive notifications when boats for those battles appear. You can use this Quick Battle UI to join a battle, even if you are not in the correct town.*[1] For example, you can join Regina from Malina. You do not have to be at the docks/board to join parties through Quick Battle.
The filter menu allows you to show battles from only certain seasons, only raids, or only AP dailies.
*[1] Legion of Death battles can only be joined/formed in Bell Bay City/Berbhe. This system does not include those.
Armor Enhancement Rebalance
Armor enhancement effects were increased. DEF when Destroyed is increased significantly, and armor enhanced above +5 starts increasing Max HP, based on enhancement level:
http://www.inven.co.kr/board/powerbbs.php?come_idx=2471&l=33703
The table of HP bonuses:
+6 - 50
+7 - 70
+8 - 100
+9 - 130
+10 - 170
+11 - 220
+12 - 300
+13 - 500
+14 - 700
+15 - 1000
DEF when Destroyed:
Syntax:
+6 - Old , New
+6 - 5% , 38%
+7 - 10% , 42%
+8 - 15% , 46%
+9 - 20% , 50%
+10 - 25% , 54%
+11 - 30% , 58%
+12 - 35% , 62%
+13 - 40% , 70%
+14 - 45% , 80%
+15 - 50% , 90%
Side Note Changes
Repair fees have been decreased by a little over 50%. It is not clear if this is a Test Server perk, or an actual upcoming change alongside this update.
Reactions/Issues
Concerns have been recognized by DOL in regards to the functionality of Gliding Fury, and Hurk's Impenetrable/Revenge healing mechanic. Both of these characters run into issues in these raids due to the reliance Gliding Fury has on Critical, Impenetrable on DEF, and Revenge on ATT.
If any changes are made to fix these skills, as was implied, they will likely be in such a way as to remove dependence on stat stacking to use them effectively. An example of this would be how Gliding Fury functioned for Sword Lann in XE a while back, where you could use it whether or not your smash was a critical hit.
Clarifications
The Test Server players have been given access to extremely powerful equipment for free, but it seems to be only for the purposes of testing this raid. Do not expect it to appear in the live game at all. Nonetheless, here are some pics of the stats on them:
- Some Gear Images:
A pic of a Fiona wearing the full set (Outfitters are visually overriding it, but these are the stats):
Just the Cestus:
Special shoutouts to the Vindictus Discord, for helping me to figure out a massive amount of info very quickly on patch launch.
Last edited by Shippuu on Thu Apr 13, 2017 5:40 am; edited 42 times in total