November 6
I have been pulled into Qualify of Life updates/upgrades again. I have also been fixing longstanding small bugs that never warranted my attention before now. Lately, the sole benefactor of these upgrades has been the Item List tab, though I have more to do likely. I've also built a database for enemy selection since the last update, but I have nothing to show on that doing anything yet.
The first change I made was the organization of Outfitter slots. Previously, the items were split into two categories: Regular outfits, and Premium outfits. Those with 20 ATT per piece, and those with 70 ATT per piece. As of yesterday, they are now split into six groups, based on how many Outfit Points they give. Through this, you can more easily skim a section for the correct pieces.
I have also added a search box to the Item List tab, to quickly search for specific items. It performs the search in realtime as you type, and automatically expands all branches on the list for easier viewing. No worries on convenience though, when you clear out the search box, it will collapse back the branches you previously had closed before searching. It looks something like this:

Among general improvements to tables, I have fixed numerous scrolling issues and scrollbar sync issues. These caused the positioning of the table contents to look strange when changing from one slot to another. The scrollbar now also updates when collapsing/expanding branches in the table. While it doesn't yet do it in the GIF above, it will shortly be able to update itself during searches as well.
My next big goal to work on is still the module for selecting a boss to calculate stat caps from, but I am running into some tidiness issues on how to actually format the data in a sane and usable way. The data I have now works, but I had to do it in an inaccurate way, and this bothers me. I have not yet come upon a better way, so I am holding off.