The patch notes: http://heroes.nexon.com/news/update/view?postno=758
It seems like basically no information has been gathered about this update, which stuns me. I tried to compile together everything discussed on various places before today (while I was out of town last week), and found basically nothing. I will of course update this post as more info is found, but this is all there is known so far:
Gameplay:
* Broken equipment has been removed from all drop tables. It will no longer pollute the loot pool.
Skills:
* Proficiency/Mastery skill ranks rebalanced to no longer have empty ranks
* Cap reduced from r5 -> r8, spent AP will be returned
Composite System:
* Purple mats all unified to the highest tier (Max +10, 4*, r8)
Characters:
* Several small changes to individual things, not sure of any of them.
Enchant Scroll Changes:
72 Enchant Scrolls have been discontinued. These ES will continue to exist (I believe), but it will become impossible to obtain them from this point forward. Most noteworthy on this list, the r9 shield scroll Tricky has been discontinued.
Further, 30 ES have been given lower ranks:
[table2 width="350px"]
[title]New Enchant Scroll Ranks[/title]
[head]
[cell color="#E3C765"]ES Name[/cell]
[cell color="#E3C765" text-align="center"]Old Rank[/cell]
[cell color="#E3C765" text-align="center"]New Rank[/cell]
[/head]
[row]
[cell padding="0 0 0 8px"]Berserker[/cell]
[cell text-align="center"]9[/cell]
[cell text-align="center"]A[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Divine Punishment[/cell]
[cell text-align="center"]9[/cell]
[cell text-align="center"]A[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Maelstrom[/cell]
[cell text-align="center"]9[/cell]
[cell text-align="center"]A[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Sentinel[/cell]
[cell text-align="center"]9[/cell]
[cell text-align="center"]A[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Solid[/cell]
[cell text-align="center"]9[/cell]
[cell text-align="center"]A[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Tutelary[/cell]
[cell text-align="center"]9[/cell]
[cell text-align="center"]A[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Warlord's[/cell]
[cell text-align="center"]9[/cell]
[cell text-align="center"]A[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Diamond[/cell]
[cell text-align="center"]9[/cell]
[cell text-align="center"]B[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Dominance[/cell]
[cell text-align="center"]9[/cell]
[cell text-align="center"]B[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Fleet[/cell]
[cell text-align="center"]9[/cell]
[cell text-align="center"]B[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Twinkling[/cell]
[cell text-align="center"]9[/cell]
[cell text-align="center"]B[/cell]
[/row]
[row]
[cell background="#1E282D" color="#1E282D"]Spacer[/cell]
[cell background="#1E282D" color="#1E282D"]9[/cell]
[cell background="#1E282D" color="#1E282D"]9[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Brave[/cell]
[cell text-align="center"]A[/cell]
[cell text-align="center"]B[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Impending[/cell]
[cell text-align="center"]A[/cell]
[cell text-align="center"]B[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Sage's[/cell]
[cell text-align="center"]A[/cell]
[cell text-align="center"]B[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Brilliance[/cell]
[cell text-align="center"]A[/cell]
[cell text-align="center"]C[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Destiny[/cell]
[cell text-align="center"]A[/cell]
[cell text-align="center"]C[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Fateful[/cell]
[cell text-align="center"]A[/cell]
[cell text-align="center"]C[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Gallant[/cell]
[cell text-align="center"]A[/cell]
[cell text-align="center"]C[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Oblivion[/cell]
[cell text-align="center"]A[/cell]
[cell text-align="center"]C[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Rage[/cell]
[cell text-align="center"]A[/cell]
[cell text-align="center"]C[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Resilient[/cell]
[cell text-align="center"]A[/cell]
[cell text-align="center"]C[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Stone[/cell]
[cell text-align="center"]A[/cell]
[cell text-align="center"]C[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Prideful[/cell]
[cell text-align="center"]A[/cell]
[cell text-align="center"]D[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Balanced[/cell]
[cell text-align="center"]A[/cell]
[cell text-align="center"]E[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Rounded[/cell]
[cell text-align="center"]A[/cell]
[cell text-align="center"]E[/cell]
[/row]
[row]
[cell background="#1E282D" color="#1E282D"]Spacer[/cell]
[cell background="#1E282D" color="#1E282D"]A[/cell]
[cell background="#1E282D" color="#1E282D"]A[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Enduring[/cell]
[cell text-align="center"]B[/cell]
[cell text-align="center"]C[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Resolve[/cell]
[cell text-align="center"]B[/cell]
[cell text-align="center"]F[/cell]
[/row]
[row]
[cell background="#1E282D" color="#1E282D"]Spacer[/cell]
[cell background="#1E282D" color="#1E282D"]B[/cell]
[cell background="#1E282D" color="#1E282D"]B[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Striking[/cell]
[cell text-align="center"]C[/cell]
[cell text-align="center"]F[/cell]
[/row]
[row]
[cell background="#1E282D" color="#1E282D"]Spacer[/cell]
[cell background="#1E282D" color="#1E282D"]C[/cell]
[cell background="#1E282D" color="#1E282D"]C[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Fury[/cell]
[cell text-align="center"]D[/cell]
[cell text-align="center"]B[/cell]
[/row]
[row]
[cell background="#1E282D" color="#1E282D"]Spacer[/cell]
[cell background="#1E282D" color="#1E282D"]D[/cell]
[cell background="#1E282D" color="#1E282D"]D[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Rejuvenation[/cell]
[cell text-align="center"]E[/cell]
[cell text-align="center"]F[/cell]
[/row]
[/table2]
And as a final kicker, the max success chance of each ES rank has been increased as follows (minimum success chance is unchanged):
[table2 width="300px"]
[title]ES Max Success Chance[/title]
[head]
[cell color="#E3C765"]Rank[/cell]
[cell color="#E3C765" text-align="center"]Old Max[/cell]
[cell color="#E3C765" text-align="center"]New Max[/cell]
[/head]
[row]
[cell padding="0 0 0 12px"]F[/cell]
[cell text-align="center"]80[/cell]
[cell text-align="center"]100[/cell]
[/row]
[row]
[cell padding="0 0 0 12px"]E[/cell]
[cell text-align="center"]78[/cell]
[cell text-align="center"]95[/cell]
[/row]
[row]
[cell padding="0 0 0 12px"]D[/cell]
[cell text-align="center"]76[/cell]
[cell text-align="center"]90[/cell]
[/row]
[row]
[cell padding="0 0 0 12px"]C[/cell]
[cell text-align="center"]74[/cell]
[cell text-align="center"]85[/cell]
[/row]
[row]
[cell padding="0 0 0 12px"]B[/cell]
[cell text-align="center"]74[/cell]
[cell text-align="center"]80[/cell]
[/row]
[row]
[cell padding="0 0 0 12px"]A[/cell]
[cell text-align="center"]60[/cell]
[cell text-align="center"]70[/cell]
[/row]
[/table2]
These scrolls have also had additional effects/stats applied to them:
Trigger: 3% chance when taking a hit
Critical Hits r5 or higher: +2 Balance
Critical Hits r3 or higher: +2 Balance
(These are cumulative)
Trigger: 1% chance when attacking
Trigger: 10% chance when hitting an enemy? The KR text by the Inven poster stated "피격시 10%" which I can't quite interpret.
Trigger: 1.5% chance when attacking
Trigger: 3% chance when taking a hit
It seems like basically no information has been gathered about this update, which stuns me. I tried to compile together everything discussed on various places before today (while I was out of town last week), and found basically nothing. I will of course update this post as more info is found, but this is all there is known so far:
Gameplay:
* Broken equipment has been removed from all drop tables. It will no longer pollute the loot pool.
Skills:
* Proficiency/Mastery skill ranks rebalanced to no longer have empty ranks
* Cap reduced from r5 -> r8, spent AP will be returned
Composite System:
* Purple mats all unified to the highest tier (Max +10, 4*, r8)
Characters:
* Several small changes to individual things, not sure of any of them.
Enchant Scroll Changes:
72 Enchant Scrolls have been discontinued. These ES will continue to exist (I believe), but it will become impossible to obtain them from this point forward. Most noteworthy on this list, the r9 shield scroll Tricky has been discontinued.
- Discontinued ES:
Graceful
Bold
Resistance
Tempered
Yeti
Scholar's
Fatal
Goblin
Empowered
Witchcraft
Arcana
Vigorous
Tricky
Mage's
Golem
Suffering
Safety
Clear
Daring
Agony
Powerful
Fair
Disciple's
Vampire
Fair (Listed again?)
Toughness
Burly
Restoration
Quality
Magical
Hardy
Tactician's
Command
Vitality
Sorceror's
Driven
Determined
Vigilance
Trusty
Honed
Speed
Endless
Surging
Sturdy
Energy
Quick
Lightning
Focused
Tenacious
Vibrant
Fine
Unyielding
Illusion
Kobold
Agile
Misery
Conjuring
Sharp
Heavy
Protective
Forceful
Swift
Invincible
Fitted
Resurgence
Fierce
Wizardry
Nimble
Spellcraft
Apprentice's
Gnoll
Pain
Further, 30 ES have been given lower ranks:
[table2 width="350px"]
[title]New Enchant Scroll Ranks[/title]
[head]
[cell color="#E3C765"]ES Name[/cell]
[cell color="#E3C765" text-align="center"]Old Rank[/cell]
[cell color="#E3C765" text-align="center"]New Rank[/cell]
[/head]
[row]
[cell padding="0 0 0 8px"]Berserker[/cell]
[cell text-align="center"]9[/cell]
[cell text-align="center"]A[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Divine Punishment[/cell]
[cell text-align="center"]9[/cell]
[cell text-align="center"]A[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Maelstrom[/cell]
[cell text-align="center"]9[/cell]
[cell text-align="center"]A[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Sentinel[/cell]
[cell text-align="center"]9[/cell]
[cell text-align="center"]A[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Solid[/cell]
[cell text-align="center"]9[/cell]
[cell text-align="center"]A[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Tutelary[/cell]
[cell text-align="center"]9[/cell]
[cell text-align="center"]A[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Warlord's[/cell]
[cell text-align="center"]9[/cell]
[cell text-align="center"]A[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Diamond[/cell]
[cell text-align="center"]9[/cell]
[cell text-align="center"]B[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Dominance[/cell]
[cell text-align="center"]9[/cell]
[cell text-align="center"]B[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Fleet[/cell]
[cell text-align="center"]9[/cell]
[cell text-align="center"]B[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Twinkling[/cell]
[cell text-align="center"]9[/cell]
[cell text-align="center"]B[/cell]
[/row]
[row]
[cell background="#1E282D" color="#1E282D"]Spacer[/cell]
[cell background="#1E282D" color="#1E282D"]9[/cell]
[cell background="#1E282D" color="#1E282D"]9[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Brave[/cell]
[cell text-align="center"]A[/cell]
[cell text-align="center"]B[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Impending[/cell]
[cell text-align="center"]A[/cell]
[cell text-align="center"]B[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Sage's[/cell]
[cell text-align="center"]A[/cell]
[cell text-align="center"]B[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Brilliance[/cell]
[cell text-align="center"]A[/cell]
[cell text-align="center"]C[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Destiny[/cell]
[cell text-align="center"]A[/cell]
[cell text-align="center"]C[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Fateful[/cell]
[cell text-align="center"]A[/cell]
[cell text-align="center"]C[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Gallant[/cell]
[cell text-align="center"]A[/cell]
[cell text-align="center"]C[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Oblivion[/cell]
[cell text-align="center"]A[/cell]
[cell text-align="center"]C[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Rage[/cell]
[cell text-align="center"]A[/cell]
[cell text-align="center"]C[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Resilient[/cell]
[cell text-align="center"]A[/cell]
[cell text-align="center"]C[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Stone[/cell]
[cell text-align="center"]A[/cell]
[cell text-align="center"]C[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Prideful[/cell]
[cell text-align="center"]A[/cell]
[cell text-align="center"]D[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Balanced[/cell]
[cell text-align="center"]A[/cell]
[cell text-align="center"]E[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Rounded[/cell]
[cell text-align="center"]A[/cell]
[cell text-align="center"]E[/cell]
[/row]
[row]
[cell background="#1E282D" color="#1E282D"]Spacer[/cell]
[cell background="#1E282D" color="#1E282D"]A[/cell]
[cell background="#1E282D" color="#1E282D"]A[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Enduring[/cell]
[cell text-align="center"]B[/cell]
[cell text-align="center"]C[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Resolve[/cell]
[cell text-align="center"]B[/cell]
[cell text-align="center"]F[/cell]
[/row]
[row]
[cell background="#1E282D" color="#1E282D"]Spacer[/cell]
[cell background="#1E282D" color="#1E282D"]B[/cell]
[cell background="#1E282D" color="#1E282D"]B[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Striking[/cell]
[cell text-align="center"]C[/cell]
[cell text-align="center"]F[/cell]
[/row]
[row]
[cell background="#1E282D" color="#1E282D"]Spacer[/cell]
[cell background="#1E282D" color="#1E282D"]C[/cell]
[cell background="#1E282D" color="#1E282D"]C[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Fury[/cell]
[cell text-align="center"]D[/cell]
[cell text-align="center"]B[/cell]
[/row]
[row]
[cell background="#1E282D" color="#1E282D"]Spacer[/cell]
[cell background="#1E282D" color="#1E282D"]D[/cell]
[cell background="#1E282D" color="#1E282D"]D[/cell]
[/row]
[row]
[cell padding="0 0 0 8px"]Rejuvenation[/cell]
[cell text-align="center"]E[/cell]
[cell text-align="center"]F[/cell]
[/row]
[/table2]
And as a final kicker, the max success chance of each ES rank has been increased as follows (minimum success chance is unchanged):
[table2 width="300px"]
[title]ES Max Success Chance[/title]
[head]
[cell color="#E3C765"]Rank[/cell]
[cell color="#E3C765" text-align="center"]Old Max[/cell]
[cell color="#E3C765" text-align="center"]New Max[/cell]
[/head]
[row]
[cell padding="0 0 0 12px"]F[/cell]
[cell text-align="center"]80[/cell]
[cell text-align="center"]100[/cell]
[/row]
[row]
[cell padding="0 0 0 12px"]E[/cell]
[cell text-align="center"]78[/cell]
[cell text-align="center"]95[/cell]
[/row]
[row]
[cell padding="0 0 0 12px"]D[/cell]
[cell text-align="center"]76[/cell]
[cell text-align="center"]90[/cell]
[/row]
[row]
[cell padding="0 0 0 12px"]C[/cell]
[cell text-align="center"]74[/cell]
[cell text-align="center"]85[/cell]
[/row]
[row]
[cell padding="0 0 0 12px"]B[/cell]
[cell text-align="center"]74[/cell]
[cell text-align="center"]80[/cell]
[/row]
[row]
[cell padding="0 0 0 12px"]A[/cell]
[cell text-align="center"]60[/cell]
[cell text-align="center"]70[/cell]
[/row]
[/table2]
These scrolls have also had additional effects/stats applied to them:
Armadillo (Random buff)
Increases Critical Resistance by 50 for 60 secondsTrigger: 3% chance when taking a hit
Chance (Flat stats)
Critical Hits r7 or higher: +1 BalanceCritical Hits r5 or higher: +2 Balance
Critical Hits r3 or higher: +2 Balance
(These are cumulative)
Consistent (Random Buff)
Generate 125 SPTrigger: 1% chance when attacking
Extreme (Random Buff)
Increases WIL by 1000 for 30 secondsTrigger: 10% chance when hitting an enemy? The KR text by the Inven poster stated "피격시 10%" which I can't quite interpret.
Explosive (Random Buff)
Increases Attack Speed by 3, and Critical by 4, for 30 secondsTrigger: 1.5% chance when attacking
Resistant (Random Buff)
Recover 50 HP per second for 10 secondsTrigger: 3% chance when taking a hit
Last edited by Shippuu on Thu Nov 03, 2016 12:00 pm; edited 5 times in total