Korea has had no real updates since January of this year, due to the RISE update. The director was absolutely confident that this update would live up to what he expected it to be, and wouldn't compromise.
This week, we got to see firsthand what the RISE update is. How does KR rate it? Well, there is very serious talk that this would end Mabinogi: Heroes if it goes live. The reaction of the Vindictus NA community in Discord seems to be about the same.
To start with, since this update has a LOT of changes, here is the material provided by Nexon KR, the promo video and the (translated) patch notes:
Dragonblade/Tankblade has been translating these patch notes and the promotional video. This is what he has wrote up about the update:
https://docs.google.com/document/d/1iS6lP3s9WNy8-DjLsLgSEVtDnJjVKGa4u8roWM16EuI/edit
A second translation has been made by cube and Akkiina, and can be found here:
https://docs.google.com/document/d/1f3DIfqw9N7KpTVux2E2GpsIPD0fdvX7ke-mGvAaFr2o/edit
If you can read Korean, here is the full patch notes straight from the source:
http://heroes.nexon.com/news/update/view?postno=790
The changes:
First of all, enhancement has been uncapped to 20. Items that do not have the "Rare" rarity (Orange name) have their enhancement capped at 12. The rates have been changed as well. Here is the new set of rates, alongside the old:
[table2 width="350px"]
[title]Enhancement Rates[/title]
[head]
[cell color="#E3C765"]Enhancement[/cell]
[cell color="#E3C765" text-align="center"]Weapon[/cell]
[cell color="#E3C765" text-align="center"]Armor[/cell]
[cell color="#E3C765" text-align="center"]Pre-RISE[/cell]
[/head]
[row]
[cell text-align="center"]+1[/cell]
[cell text-align="center"]100%[/cell]
[cell text-align="center"]100%[/cell]
[cell text-align="center"]100%[/cell]
[/row]
[row]
[cell text-align="center"]+2[/cell]
[cell text-align="center"]100%[/cell]
[cell text-align="center"]100%[/cell]
[cell text-align="center"]100%[/cell]
[/row]
[row]
[cell text-align="center"]+3[/cell]
[cell text-align="center"]100%[/cell]
[cell text-align="center"]100%[/cell]
[cell text-align="center"]100%[/cell]
[/row]
[row]
[cell text-align="center"]+4[/cell]
[cell text-align="center"]90%[/cell]
[cell text-align="center"]90%[/cell]
[cell text-align="center"]75%[/cell]
[/row]
[row]
[cell text-align="center"]+5[/cell]
[cell text-align="center"]90%[/cell]
[cell text-align="center"]90%[/cell]
[cell text-align="center"]75%[/cell]
[/row]
[row]
[cell text-align="center"]+6[/cell]
[cell text-align="center"]80%[/cell]
[cell text-align="center"]80%[/cell]
[cell text-align="center"]50%[/cell]
[/row]
[row]
[cell text-align="center"]+7[/cell]
[cell text-align="center"]70%[/cell]
[cell text-align="center"]70%[/cell]
[cell text-align="center"]50%[/cell]
[/row]
[row]
[cell text-align="center"]+8[/cell]
[cell text-align="center"]60%[/cell]
[cell text-align="center"]60%[/cell]
[cell text-align="center"]50%[/cell]
[/row]
[row]
[cell text-align="center"]+9[/cell]
[cell text-align="center"]55%[/cell]
[cell text-align="center"]55%[/cell]
[cell text-align="center"]40%[/cell]
[/row]
[row]
[cell text-align="center"]+10[/cell]
[cell text-align="center"]50%[/cell]
[cell text-align="center"]50%[/cell]
[cell text-align="center"]40%[/cell]
[/row]
[row]
[cell text-align="center"]+11[/cell]
[cell text-align="center"]45%[/cell]
[cell text-align="center"]45%[/cell]
[cell text-align="center"]40%[/cell]
[/row]
[row]
[cell text-align="center"]+12[/cell]
[cell text-align="center"]40%[/cell]
[cell text-align="center"]40%[/cell]
[cell text-align="center"]40%[/cell]
[/row]
[row]
[cell text-align="center"]+13[/cell]
[cell text-align="center"]20%[/cell]
[cell text-align="center"]35%[/cell]
[cell text-align="center"]33%[/cell]
[/row]
[row]
[cell text-align="center"]+14[/cell]
[cell text-align="center"]16%[/cell]
[cell text-align="center"]30%[/cell]
[cell text-align="center"]33%[/cell]
[/row]
[row]
[cell text-align="center"]+15[/cell]
[cell text-align="center"]15%[/cell]
[cell text-align="center"]25%[/cell]
[cell text-align="center"]33%[/cell]
[/row]
[row]
[cell text-align="center"]+16[/cell]
[cell text-align="center"]5%[/cell]
[cell text-align="center"]5%[/cell]
[cell text-align="center"]N/A[/cell]
[/row]
[row]
[cell text-align="center"]+17[/cell]
[cell text-align="center"]4%[/cell]
[cell text-align="center"]4%[/cell]
[cell text-align="center"]N/A[/cell]
[/row]
[row]
[cell text-align="center"]+18[/cell]
[cell text-align="center"]3%[/cell]
[cell text-align="center"]3%[/cell]
[cell text-align="center"]N/A[/cell]
[/row]
[row]
[cell text-align="center"]+19[/cell]
[cell text-align="center"]2%[/cell]
[cell text-align="center"]2%[/cell]
[cell text-align="center"]N/A[/cell]
[/row]
[row]
[cell text-align="center"]+20[/cell]
[cell text-align="center"]1%[/cell]
[cell text-align="center"]1%[/cell]
[cell text-align="center"]N/A[/cell]
[/row]
[/table2]
2021 NOTE: These values are now all correct; Nexon KR has released the rates.
The Additional Damage value of each enhancement level has been rebalanced as well. Here are the new values:
[table2 width="350px"]
[title]Enhancement Values[/title]
[head]
[cell color="#E3C765"]Enhancement[/cell]
[cell color="#E3C765" text-align="center"]Weapon[/cell]
[cell color="#E3C765" text-align="center"]Armor[/cell]
[/head]
[row]
[cell text-align="center"]+1[/cell]
[cell text-align="center"]50[/cell]
[cell text-align="center"]10[/cell]
[/row]
[row]
[cell text-align="center"]+2[/cell]
[cell text-align="center"]110[/cell]
[cell text-align="center"]22[/cell]
[/row]
[row]
[cell text-align="center"]+3[/cell]
[cell text-align="center"]170[/cell]
[cell text-align="center"]34[/cell]
[/row]
[row]
[cell text-align="center"]+4[/cell]
[cell text-align="center"]230[/cell]
[cell text-align="center"]46[/cell]
[/row]
[row]
[cell text-align="center"]+5[/cell]
[cell text-align="center"]290[/cell]
[cell text-align="center"]58[/cell]
[/row]
[row]
[cell text-align="center"]+6[/cell]
[cell text-align="center"]350[/cell]
[cell text-align="center"]70[/cell]
[/row]
[row]
[cell text-align="center"]+7[/cell]
[cell text-align="center"]410[/cell]
[cell text-align="center"]82[/cell]
[/row]
[row]
[cell text-align="center"]+8[/cell]
[cell text-align="center"]485[/cell]
[cell text-align="center"]97[/cell]
[/row]
[row]
[cell text-align="center"]+9[/cell]
[cell text-align="center"]560[/cell]
[cell text-align="center"]112[/cell]
[/row]
[row]
[cell text-align="center"]+10[/cell]
[cell text-align="center"]650[/cell]
[cell text-align="center"]130[/cell]
[/row]
[row]
[cell text-align="center"]+11[/cell]
[cell text-align="center"]1000[/cell]
[cell text-align="center"]200[/cell]
[/row]
[row]
[cell text-align="center"]+12[/cell]
[cell text-align="center"]1500[/cell]
[cell text-align="center"]300[/cell]
[/row]
[row]
[cell text-align="center"]+13[/cell]
[cell text-align="center"]2000[/cell]
[cell text-align="center"]400[/cell]
[/row]
[row]
[cell text-align="center"]+14[/cell]
[cell text-align="center"]2500[/cell]
[cell text-align="center"]500[/cell]
[/row]
[row]
[cell text-align="center"]+15[/cell]
[cell text-align="center"]3000[/cell]
[cell text-align="center"]600[/cell]
[/row]
[row]
[cell text-align="center"]+16[/cell]
[cell text-align="center"]3750[/cell]
[cell text-align="center"]750[/cell]
[/row]
[row]
[cell text-align="center"]+17[/cell]
[cell text-align="center"]4500[/cell]
[cell text-align="center"]900[/cell]
[/row]
[row]
[cell text-align="center"]+18[/cell]
[cell text-align="center"]5700[/cell]
[cell text-align="center"]1140[/cell]
[/row]
[row]
[cell text-align="center"]+19[/cell]
[cell text-align="center"]7200[/cell]
[cell text-align="center"]1440[/cell]
[/row]
[row]
[cell text-align="center"]+20[/cell]
[cell text-align="center"]12500[/cell]
[cell text-align="center"]2500[/cell]
[/row]
[/table2]
Yes, that is an Armor column on Additional Damage from enhancement. Yes, this is real life. Yes, this is insane. Armor gives 1/5 as much Additional Damage per piece as weapons, meaning a full set of five matches your weapon's Additional Damage.
This makes the new cap on Additional Damage 25,000, up from 300. Further, the calculation, so far, looks to be exactly the same as before. For a character with 2300 Remove ATT Limit and a +15 Lv.90, once they re-cap everything with +20, they will be roughly 12x stronger than before. Twelve, if I need to use the word instead. If you don't happen to have 2300 Remove ATT Limit, it will be closer to 14-15x stronger.
NOTE: Recent data implies something actually changed with Additional Damage and/or Remove ATT Limit, but nobody has pinned down what, yet. Evidence implies Remove ATT Limit has been buffed, and that Additional Damage itself is unchanged. No definitive theories yet, massive kudos to the people data gathering though.
The Season 1 and Season 2 raid battles are now former raid battles. They are no longer classed as raids, no longer give Seals of Bravery, and no longer have run restrictions. Aside from Neamhain and Royal Army Raids, the max party size is now 4. Royal raids now cap at 12. Neamhain is still 8.
All battle difficulties everywhere have been axed and removed. There is only Normal mode now. Not even Hero mode exists anymore. Additionally, the former raid battles in S1 and S2 have had their HP dropped by 90-95%, leaving them with only 100-150k HP each.
Conversely, the HP of Season 3 raid bosses has been increased, and no longer scales with party size. All Season 3 raids except Dullahan have about 7.7m HP now, even if soloing. Dullahan has 13.9m.
Niflheim bosses have been buffed to about 12 million HP, and a 24,000 ATT cap has been placed back on them.
Neamhain has been buffed to 42 million HP, up from 15 million, but Neit's phases are unchanged (and thus VERY short).
Ancient Lakoria has 71.4m HP, and the other Royal Army Raids have 63m HP. They are otherwise unchanged.
Due to these changes, it is only possible to get 11 Seals of Bravery per day now, without purchasing VIP capsules with NX. 7 from Season 3, 3 from Niflheim, and 1 from the daily Royal Army Raid.
This week, we got to see firsthand what the RISE update is. How does KR rate it? Well, there is very serious talk that this would end Mabinogi: Heroes if it goes live. The reaction of the Vindictus NA community in Discord seems to be about the same.
To start with, since this update has a LOT of changes, here is the material provided by Nexon KR, the promo video and the (translated) patch notes:
Dragonblade/Tankblade has been translating these patch notes and the promotional video. This is what he has wrote up about the update:
https://docs.google.com/document/d/1iS6lP3s9WNy8-DjLsLgSEVtDnJjVKGa4u8roWM16EuI/edit
A second translation has been made by cube and Akkiina, and can be found here:
https://docs.google.com/document/d/1f3DIfqw9N7KpTVux2E2GpsIPD0fdvX7ke-mGvAaFr2o/edit
If you can read Korean, here is the full patch notes straight from the source:
http://heroes.nexon.com/news/update/view?postno=790
The changes:
Enhancement
First of all, enhancement has been uncapped to 20. Items that do not have the "Rare" rarity (Orange name) have their enhancement capped at 12. The rates have been changed as well. Here is the new set of rates, alongside the old:
[table2 width="350px"]
[title]Enhancement Rates[/title]
[head]
[cell color="#E3C765"]Enhancement[/cell]
[cell color="#E3C765" text-align="center"]Weapon[/cell]
[cell color="#E3C765" text-align="center"]Armor[/cell]
[cell color="#E3C765" text-align="center"]Pre-RISE[/cell]
[/head]
[row]
[cell text-align="center"]+1[/cell]
[cell text-align="center"]100%[/cell]
[cell text-align="center"]100%[/cell]
[cell text-align="center"]100%[/cell]
[/row]
[row]
[cell text-align="center"]+2[/cell]
[cell text-align="center"]100%[/cell]
[cell text-align="center"]100%[/cell]
[cell text-align="center"]100%[/cell]
[/row]
[row]
[cell text-align="center"]+3[/cell]
[cell text-align="center"]100%[/cell]
[cell text-align="center"]100%[/cell]
[cell text-align="center"]100%[/cell]
[/row]
[row]
[cell text-align="center"]+4[/cell]
[cell text-align="center"]90%[/cell]
[cell text-align="center"]90%[/cell]
[cell text-align="center"]75%[/cell]
[/row]
[row]
[cell text-align="center"]+5[/cell]
[cell text-align="center"]90%[/cell]
[cell text-align="center"]90%[/cell]
[cell text-align="center"]75%[/cell]
[/row]
[row]
[cell text-align="center"]+6[/cell]
[cell text-align="center"]80%[/cell]
[cell text-align="center"]80%[/cell]
[cell text-align="center"]50%[/cell]
[/row]
[row]
[cell text-align="center"]+7[/cell]
[cell text-align="center"]70%[/cell]
[cell text-align="center"]70%[/cell]
[cell text-align="center"]50%[/cell]
[/row]
[row]
[cell text-align="center"]+8[/cell]
[cell text-align="center"]60%[/cell]
[cell text-align="center"]60%[/cell]
[cell text-align="center"]50%[/cell]
[/row]
[row]
[cell text-align="center"]+9[/cell]
[cell text-align="center"]55%[/cell]
[cell text-align="center"]55%[/cell]
[cell text-align="center"]40%[/cell]
[/row]
[row]
[cell text-align="center"]+10[/cell]
[cell text-align="center"]50%[/cell]
[cell text-align="center"]50%[/cell]
[cell text-align="center"]40%[/cell]
[/row]
[row]
[cell text-align="center"]+11[/cell]
[cell text-align="center"]45%[/cell]
[cell text-align="center"]45%[/cell]
[cell text-align="center"]40%[/cell]
[/row]
[row]
[cell text-align="center"]+12[/cell]
[cell text-align="center"]40%[/cell]
[cell text-align="center"]40%[/cell]
[cell text-align="center"]40%[/cell]
[/row]
[row]
[cell text-align="center"]+13[/cell]
[cell text-align="center"]20%[/cell]
[cell text-align="center"]35%[/cell]
[cell text-align="center"]33%[/cell]
[/row]
[row]
[cell text-align="center"]+14[/cell]
[cell text-align="center"]16%[/cell]
[cell text-align="center"]30%[/cell]
[cell text-align="center"]33%[/cell]
[/row]
[row]
[cell text-align="center"]+15[/cell]
[cell text-align="center"]15%[/cell]
[cell text-align="center"]25%[/cell]
[cell text-align="center"]33%[/cell]
[/row]
[row]
[cell text-align="center"]+16[/cell]
[cell text-align="center"]5%[/cell]
[cell text-align="center"]5%[/cell]
[cell text-align="center"]N/A[/cell]
[/row]
[row]
[cell text-align="center"]+17[/cell]
[cell text-align="center"]4%[/cell]
[cell text-align="center"]4%[/cell]
[cell text-align="center"]N/A[/cell]
[/row]
[row]
[cell text-align="center"]+18[/cell]
[cell text-align="center"]3%[/cell]
[cell text-align="center"]3%[/cell]
[cell text-align="center"]N/A[/cell]
[/row]
[row]
[cell text-align="center"]+19[/cell]
[cell text-align="center"]2%[/cell]
[cell text-align="center"]2%[/cell]
[cell text-align="center"]N/A[/cell]
[/row]
[row]
[cell text-align="center"]+20[/cell]
[cell text-align="center"]1%[/cell]
[cell text-align="center"]1%[/cell]
[cell text-align="center"]N/A[/cell]
[/row]
[/table2]
2021 NOTE: These values are now all correct; Nexon KR has released the rates.
The Additional Damage value of each enhancement level has been rebalanced as well. Here are the new values:
[table2 width="350px"]
[title]Enhancement Values[/title]
[head]
[cell color="#E3C765"]Enhancement[/cell]
[cell color="#E3C765" text-align="center"]Weapon[/cell]
[cell color="#E3C765" text-align="center"]Armor[/cell]
[/head]
[row]
[cell text-align="center"]+1[/cell]
[cell text-align="center"]50[/cell]
[cell text-align="center"]10[/cell]
[/row]
[row]
[cell text-align="center"]+2[/cell]
[cell text-align="center"]110[/cell]
[cell text-align="center"]22[/cell]
[/row]
[row]
[cell text-align="center"]+3[/cell]
[cell text-align="center"]170[/cell]
[cell text-align="center"]34[/cell]
[/row]
[row]
[cell text-align="center"]+4[/cell]
[cell text-align="center"]230[/cell]
[cell text-align="center"]46[/cell]
[/row]
[row]
[cell text-align="center"]+5[/cell]
[cell text-align="center"]290[/cell]
[cell text-align="center"]58[/cell]
[/row]
[row]
[cell text-align="center"]+6[/cell]
[cell text-align="center"]350[/cell]
[cell text-align="center"]70[/cell]
[/row]
[row]
[cell text-align="center"]+7[/cell]
[cell text-align="center"]410[/cell]
[cell text-align="center"]82[/cell]
[/row]
[row]
[cell text-align="center"]+8[/cell]
[cell text-align="center"]485[/cell]
[cell text-align="center"]97[/cell]
[/row]
[row]
[cell text-align="center"]+9[/cell]
[cell text-align="center"]560[/cell]
[cell text-align="center"]112[/cell]
[/row]
[row]
[cell text-align="center"]+10[/cell]
[cell text-align="center"]650[/cell]
[cell text-align="center"]130[/cell]
[/row]
[row]
[cell text-align="center"]+11[/cell]
[cell text-align="center"]1000[/cell]
[cell text-align="center"]200[/cell]
[/row]
[row]
[cell text-align="center"]+12[/cell]
[cell text-align="center"]1500[/cell]
[cell text-align="center"]300[/cell]
[/row]
[row]
[cell text-align="center"]+13[/cell]
[cell text-align="center"]2000[/cell]
[cell text-align="center"]400[/cell]
[/row]
[row]
[cell text-align="center"]+14[/cell]
[cell text-align="center"]2500[/cell]
[cell text-align="center"]500[/cell]
[/row]
[row]
[cell text-align="center"]+15[/cell]
[cell text-align="center"]3000[/cell]
[cell text-align="center"]600[/cell]
[/row]
[row]
[cell text-align="center"]+16[/cell]
[cell text-align="center"]3750[/cell]
[cell text-align="center"]750[/cell]
[/row]
[row]
[cell text-align="center"]+17[/cell]
[cell text-align="center"]4500[/cell]
[cell text-align="center"]900[/cell]
[/row]
[row]
[cell text-align="center"]+18[/cell]
[cell text-align="center"]5700[/cell]
[cell text-align="center"]1140[/cell]
[/row]
[row]
[cell text-align="center"]+19[/cell]
[cell text-align="center"]7200[/cell]
[cell text-align="center"]1440[/cell]
[/row]
[row]
[cell text-align="center"]+20[/cell]
[cell text-align="center"]12500[/cell]
[cell text-align="center"]2500[/cell]
[/row]
[/table2]
Yes, that is an Armor column on Additional Damage from enhancement. Yes, this is real life. Yes, this is insane. Armor gives 1/5 as much Additional Damage per piece as weapons, meaning a full set of five matches your weapon's Additional Damage.
This makes the new cap on Additional Damage 25,000, up from 300. Further, the calculation, so far, looks to be exactly the same as before. For a character with 2300 Remove ATT Limit and a +15 Lv.90, once they re-cap everything with +20, they will be roughly 12x stronger than before. Twelve, if I need to use the word instead. If you don't happen to have 2300 Remove ATT Limit, it will be closer to 14-15x stronger.
NOTE: Recent data implies something actually changed with Additional Damage and/or Remove ATT Limit, but nobody has pinned down what, yet. Evidence implies Remove ATT Limit has been buffed, and that Additional Damage itself is unchanged. No definitive theories yet, massive kudos to the people data gathering though.
Raiding
The Season 1 and Season 2 raid battles are now former raid battles. They are no longer classed as raids, no longer give Seals of Bravery, and no longer have run restrictions. Aside from Neamhain and Royal Army Raids, the max party size is now 4. Royal raids now cap at 12. Neamhain is still 8.
All battle difficulties everywhere have been axed and removed. There is only Normal mode now. Not even Hero mode exists anymore. Additionally, the former raid battles in S1 and S2 have had their HP dropped by 90-95%, leaving them with only 100-150k HP each.
Conversely, the HP of Season 3 raid bosses has been increased, and no longer scales with party size. All Season 3 raids except Dullahan have about 7.7m HP now, even if soloing. Dullahan has 13.9m.
Niflheim bosses have been buffed to about 12 million HP, and a 24,000 ATT cap has been placed back on them.
Neamhain has been buffed to 42 million HP, up from 15 million, but Neit's phases are unchanged (and thus VERY short).
Ancient Lakoria has 71.4m HP, and the other Royal Army Raids have 63m HP. They are otherwise unchanged.
Due to these changes, it is only possible to get 11 Seals of Bravery per day now, without purchasing VIP capsules with NX. 7 from Season 3, 3 from Niflheim, and 1 from the daily Royal Army Raid.
Last edited by Shippuu on Wed Mar 10, 2021 8:08 pm; edited 6 times in total